When it works, cloud streaming video games can feel like a magical experience. Think about it: some remote server is pushing high-quality gameplay directly to your TV -- through the internet! It's a crazy, impressive achievement, but it's still not ready for primetime. Cloud streamed games face latency and control delay issues far too often, and the easy solutions (moving servers nearby or increasing bandwidth) can be expensive. Microsoft proposes another fix: a system that predicts what the player is going to do before they do it. It's called DeLorean, and well, it's ambitious.